Copy
SYSTEMS 28 HYPER REALITY
DOMAIN THE SIMULATION
DEFINITION:
A reproduction, duplication, imitation, replica, recreation, or repeated representation of an object, identity, image, symbol, narrative, experience, artifact, or phenomenon.
FUNCTION:
Transforms an original into a reproducible form by allowing its appearance, structure, information, symbolism, or characteristics to be replicated and distributed.
EXAMPLES:
- Digital copies
- Photographic copies
- Media reproductions
- Product replicas
- Cloned files
- Character reproductions
- Recreated experiences
RELATED SYMBOLS:
Original
Replica
Simulation
Representation
[[Image]
Model
Avatar
Brand Self
Hyperreality
Authenticity
Duplication
Reproduction
RELATED SYSTEMS:
28 HYPER REALITY
27 Manufactured Identity
26 Reality Tunnels
25 Attention Economy
17 Language Engine
NOTES:
Copies may vary in fidelity, accuracy, purpose, quality, and relationship to the original. A copy may preserve some characteristics while altering others.
CONTROL TEXT OBSERVATION:
Reproduction changes the relationship between reality and representation. A copy functions as a reality-duplication mechanism that allows forms, symbols, and identities to exist beyond their original occurrence. Through copies, representations become distributable, repeatable, scalable, and independent of their source. Hyperreality emerges when copies become more visible, accessible, influential, or familiar than the originals from which they were derived.