Representation
SYSTEMS 28 HYPER REALITY
DOMAIN THE SIMULATION
DEFINITION:
A depiction, model, symbol, image, description, simulation, portrayal, substitute, or stand-in that conveys, expresses, references, or substitutes for another object, identity, event, idea, experience, or reality.
FUNCTION:
Transforms reality into communicable form by allowing things to be experienced, understood, transmitted, modeled, remembered, or interacted with through substitutes rather than direct presence.
EXAMPLES:
- Images
- Maps
- Symbols
- Models
- Profiles
- Avatars
- Photographs
- Simulations
- Narratives
- Digital twins
RELATED SYMBOLS:
Copy
Replica
Virtual Space
Deepfake
CGI
Media Event
Spectacle
Digital Twin
Simulation
Model
Image
Symbol
Hyperreality
RELATED SYSTEMS:
28 Hyperreality
27 Manufactured Identity
26 Reality Tunnels
24 Surveillance Society
17 Language Engine
18 Information Warfare
NOTES:
Representations may be accurate, distorted, symbolic, abstract, simplified, idealized, fictional, or synthetic. Human experience frequently depends more upon representations than direct encounters with reality itself.
CONTROL TEXT OBSERVATION:
Reality is rarely encountered without mediation. A representation functions as a reality-substitution mechanism that allows something to be experienced through another form. Through representations, objects become images, identities become profiles, places become maps, events become narratives, and realities become simulations. Hyperreality emerges when representations become more influential than the realities they were originally intended to represent.